- be simple for teachers to learn to use, and, can deepen teacher’s content knowledge as they use it,
- be universally accessible by and productive for any student;
- enable immersively interactive experience-based learning (consider: what is happening at the moment the student is learning and how interactive is that moment),
- ensure that students can not just cram and memorize meaningless, disconnected fact-trivia or monkey-typing-procedures.
So, given minimized system disruption, but the addition of an easy-to-use, powerful tool and simple process changes, the bulk of a slow-to-change market can change quickly. MIND Research makes supplemental K-pre-algebra digital math content for 1:1 and teacher direct instruction in schools, delivered thru workstation/tablet/whiteboard. The digital content is visual (no language at first) interactive animated math puzzles, videogames as courseware